The educational curriculum needs to evolve and adapt itself
to accurately reflect the changing realities of life and the work force.
Students need to graduate with skill sets that can directly help them in their
chosen profession. This is the reason a growing number of Quebec elementary and
high schools have recently incorporated the STEAM initiative into their
curriculum.
What is STEAM?
STEAM stands for Science, Technology,
Engineering, Arts and Mathematics. It’s an educational approach to learning
that taps into each of these subjects. The STEAM initiative guides students to
ask questions, engage in discussions and apply critical thinking. This approach
has many long-term advantages such as promoting innovation, fostering creative
problem solving and shaping a better world.
Michael Brown, Principal at Elizabeth Ballantyne
Elementary School, couldn’t agree more. Since officially becoming a STEAM
school, he notes a marked increase in student engagement and conversely, a
decrease in behavioural issues.
Moreover, Brown adds that the STEAM approach
helps show students the interconnectivity of subject areas. “In the work force,
any job requires a wide range of knowledge and skill sets,” he says. “We need
to educate our students so that they are familiar in different media. It makes
it easier for a teacher to reach the different intelligences as compared to a
traditional curriculum.” Since traditional curriculum isn’t effective for all
learning types, STEAM allows for a broader range of skills to be acknowledged.
The Value of Art
Before STEAM became popularized, a more
conventional STEM approach was often applied to learning. It includes the same
four scientific components but excludes the arts. Many argue the arts are
critical.
Kristy Westlake is an educator at St. Charles
Elementary School, another STEAM school. She notes that art is a very dynamic
part of the curriculum and for some students, it’s the only way they can
express themselves and connect to the material. “Integrating art within
STEM/STEAM allows those students to flourish and succeed in ways they may not
otherwise be able to do,” Westlake argues.
STEAM helps break the boundaries between the
arts and sciences. Looking back on our history, many pioneers had a similar
multi-disciplinary approach to knowledge. For example, Leonardo da Vinci not
only excelled as a painter and sculptor, but was also a renowned inventor,
engineer and scientist. Similarly, Albert Einstein spoke of the importance of
creativity within the scientific framework. Both acknowledged that art and
science are essential to our growth as a society.
How STEAM Benefits Students
So how does STEAM work in the classroom?
Principal Brown says it starts by fostering collaboration and creative problem
solving. For instance, students may work on a project from initial concept to
final product. They brainstorm, generate ideas and then test those ideas. If
they run into obstacles, they go back to the drawing board and re-work their designs.
“We truly learn when we persevere through mistakes, adapt and move forward,”
Brown says. “The process is more important than the final product as that’s
where learning occurs.”
Westlake adds that the whole teaching and
learning dynamic becomes more interesting with STEAM because there’s a tangible
context. It allows students to do real world learning. Every year, her school
picks a general theme and each grade level builds a different STEAM project
inspired by that theme. For example, her class once did a project in
collaboration with Bombardier. The students studied aeronautics and the forces
in Earth’s atmosphere and built prototypes, which they then tested.
Through a STEAM initiative, students are
encouraged to take thoughtful risks, engage in experiential learning and
persevere in problem solving. For all professions, ranging from the arts to
medicine to politics, creative problem solving will always be a necessary
skill.
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